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Channel: Comments on: Pollen VR: Developing high-end visuals with Unity 5
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By: Ville

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Our development team is 9 head strong. We’re small enough that we can “reserve” the scene when we need to place things into the scene. Things are mostly prefabs so we usually don’t get that many conflicts as people edit prefabs instead of scene file. I’m really glad about scene merging though :)


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