By: Seneral
This looks gorgeous! Can’t wait for the final game! Bookmarked! And of course some very handy tipps’n’tricks, thanks:)
View ArticleBy: ahren
Some nice looking work there. It’s good to see U5 getting it’s legs streched. I’m now thinking about dropping LightShafts into a project I’m work on. Did you have to do any work to get it playing...
View ArticleBy: Ville
Thanks :) IIRC lightshafts converted just fine to U5 automatically. We’ve made some additional modifications, like colored cookies and different hooking for cameras, but otherwise it’s pretty much the...
View ArticleBy: Taiggo
any user of unity that can make a game type dead frontier with another style of zombies and maps with more variety DX?
View ArticleBy: Podden
how many people are working on such a project? Any problems with scene merging?
View ArticleBy: Podden
how many people are working on such a project? Any problems with scene merging? I was so glad to read about that problem yesterday
View ArticleBy: Ville
Our development team is 9 head strong. We’re small enough that we can “reserve” the scene when we need to place things into the scene. Things are mostly prefabs so we usually don’t get that many...
View ArticleBy: Anon
“Currently Unity doesn’t support code injection to Standard Shader” I thought current betas of Unity 5 supported making your own surface shaders that use the PBR lighting model?
View ArticleBy: Pollen VR: Developing high-end visuals with Unity 5 | Ceiba3D Studio
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View ArticleBy: Ville
Not really. Surface shader is basically just an empty shader that takes lighting into account. Unity’s Standard shader has much more functionality, like optional features/texture inputs that are...
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